The “No Interference” Zone (Guild Wars 2)

I logged in to SWTOR to work on a couple of quests with my Jedi Sentinel in Alderaan and within only about 10 minutes, I was reminded of just how much more pleasant “questing” is in Guild Wars 2. In SWTOR, I was tasked to retrieve something from a Killick, and when I attacked it, a few more weaker versions erupted from the ground. My usual tactic is to kill off the weaker mobs and then put all my focus on the strong one once they are down. Doing so tends to mitigate the overall damage more than letting them all beat on me while killing the strong one.

Well I started working on the weaker mobs and started having targeting issues. Why couldn’t I target some of them? There was some delay while I tried to sort it out in my mind, and then while I was taking more damage than if I hadn’t had an issue, I suddenly realized that these weren’t Killiks I was trying to target, they were another player and companion rudely interfering with my quest. Once this unwelcome other player had ungraciously “helped” me with my mobs and started running around the area again, I felt obligated to wait until this annoying person had left the area before continuing with my quests, lest he or she interfere once again and just make me mad rather than simply annoyed.

It already irks me that I feel I have to wait for them to leave in the first place before I can continue to enjoy my own game, but the fact is that I don’t enjoy my game when other players interfere and rob me of my time and kill credit. (If I’m the one who spawns a group of mobs for my quest, it’s mine. I shouldn’t have to risk failing my quest and/or taking other damage by spending time tagging every mob in my group so some rude person doesn’t come up and steal half of it from me, and thus make my quest take longer.)

It is SO SO SO SO SO SO WONDERFUL to not have to worry about this sort of interference in Guild Wars 2. It doesn’t matter what other players do or don’t do in Guild Wars 2 because they can’t negatively interfere with anything, and because of this lack of negative interference, other players in the area are truly helpful and nice to have around rather than being another potential annoyance to be avoided at all costs as they often are in SWTOR and other similar MMOs.

Well I think this miserable other person in SWTOR has finally left my quest area while I was writing this post, so I should be able to complete my quests in peace, at least until another person shows up and somehow believes focusing on my mobs instead of the zillions of others in the area is a good thing.

Guild Wars 2 is so much less stressful when it comes to other players.

Current gaming goals:

  • Fallout 3 (Xbox 360): Discover all locations in Point Lookout
  • Guild Wars 2 (PC): GetĀ Artificer to 75 with Sabine
  • Guild Wars 2 (PC): Complete Gendarran Fields with Sabine
  • Guild Wars 1 (PC): Complete Factions campaign with Malakai
  • SWTOR (PC): Complete Alderaan main quest with Jai’zhi
  • Everquest 2 (PC): Complete A Gathering Obsession for Tier 6 with Drusi
  • Torchlight (Xbox 360): Get max level of 100/55 with SabineĀ (currently 80/55)

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