Wealth Beyond Measure, Outlander (Morrowind)

Morrowind remains one of my most favorite games of all times. I’ve played through the main quest a couple of times, and started over bunches more times, and played around in the expansions a bit, but after everything, I still haven’t gotten through both expansions. So I’ve started this game up yet again with the intention of finally playing through everything. Being that it’s an Elder Scrolls game, there really is no ending, so “everything” is something of a misnomer, but I’m going to give it my best attempt.

The very first thing I did though was download a few mods to make my character look unique from the rest of the Morrowind population. I typically don’t use a huge amount of mods in my games during an initial playthrough (and I’m counting this time as a playthrough since I’ll be playing much of the expansions for the first time), so the mods I use are primarily cosmetic and not game-changing. Book rotate and armor mannequin mods are also must haves. The ring fix made it in too, since it fixes a texture problem that makes rings look black instead of having their original bright and shiny textures that the game developers intended. Morrowind to this very day has a fantastic mod community.

So this time around, I recreated my Dunmer Assassin, Nimleth. I always seem to make Nimleth for every Elder Scrolls game even if I later make other types of characters too. He’s always an Assassin and always a dark elf, and when I say “assassin”, I mean the standard template and not a custom class. My reason for him is that he was the character I made in Daggerfall, my first Elder Scrolls game, and so when Morrowind first came out, I made him there too. He was also my character in Oblivion as well, and I suspect when I get back to that game again (I recently bought it for the Xbox 360 too), he’ll have yet another go round in Tamriel.

I don’t really have much of a backstory for Nimleth like I do with most of my other characters in other games. He’s always an assassin class, but he also ends up kind of “paladin-y” and knight-like and joins every guild available to him in the game. In Morrowind, he always joins House Redoran instead of House Hlaalu or House Telvanni since without mods, characters can only join one of the three. He’s also been a vampire a time or two. But even without the backstory, I have gotten pretty attached to him and it just doesn’t seem right to have an episode of the Elder Scrolls without some form of him there. He’ll be moving along to Skyrim eventually! Maybe one day, more of a backstory for him will reveal itself to me, but for now he’ll continue to be a wandering stranger.

So of course when Nimleth first sets foot into the swamp village of Seyda Neen, one of the first villagers he greets is that good old, oftentimes annoying, wood elf, Fargoth. Fargoth (and all the male wood elves for that matter) is still to this day trying to get very close to Nimleth. Nimleth tends to not get too involved in close relationships of any sort though, so Fargoth will continue to be disappointed, alas!

Everything’s about wrapped up in Seyda Neen now though. The few quests are completed and the local bandit cave cleared out. Getting through that cave was actually pretty difficult since Nimleth was just wearing regular clothes and using that iron dagger that he picked up during the brief tutorial. I had hoped to find more armor and maybe a better weapon for him in that cave, but there wasn’t much of value inside other than a pair of boots and a bracer. Before I resigned myself to buying him armor at the trading post, an assassin kindly attacked him overnight and provided him with some better stuff. Even though there might be honor among thieves where they don’t steal from each other, there seems to be no such honor among assassins. Oh well! It worked out for Nimleth in the end.

Next will be a silt strider ride to Balmora! (Not to be confused with Balmorra in SWTOR)

Current gaming goals:

  • Sacred (PC): Explore and clear area around Florentina
  • Sacred (PC): Bring peace to Faeries Crossing
  • SWTOR (PC): Valor level 50 for Sabine
  • SWTOR (PC): Valor level 60 for Sabine (currently 51)
  • SWTOR (PC): Gain enough ranked comms for war hero weapon
  • SWTOR (PC): Gain enough ranked comms for war hero stalker’s generator (have 565/need 3475)
  • SWTOR (PC): Complete Tatooine bonus series with Jai’zhi
  • SWTOR (PC): Complete Alderaan main quest with Jai’zhi.
  • Torchlight (Xbox 360): Get max level of 100/55 with Sabine (currently 78/55)
9 Responses to Wealth Beyond Measure, Outlander (Morrowind)
  1. Rakuno
    August 4, 2012 | 7:30 pm

    That is a pretty interesting habit to keep in every Elder Scroll game. Mine is slightly different. Instead of a specific character they tend to go towards race/archetype. So my first character usually is from the main race of the game and a warrior. In Morrowind it was a dunmer paladin-like guy. In Oblivion I tried to play an Imperial Warrior but that didn’t work well so whenever I go back to it then it will be an argonian warrior just because. And in Skyrim the first one to finish the main quest line was a nord warrior.

    The second character is usually a female dunmer assassin/thief since there is some synergy between the two… uh… trades. And then the last one is usually a mage with the race depending on my fickle mind. Whoever becomes a vampire or werewolf depends on the circunstances too but it is usually the second or the third character since they tend to be amoral. While the warrior tends to be more to the good two-shoes kind. Or as much as good as one can be in an Elder Scrolls game.

    As for honor between assassins I always thought it was along the lines of “don’t kill another’s contract target.” Since the target of contract was Nimleth and he didn’t somehow murdered himself, I think it is all cool. No assassin honor lost there!

  2. a.girl.IRL (Rebecca)
    August 5, 2012 | 8:04 am

    That’s a good point about the honor between assassins. I hadn’t thought of it that way! I suppose there are no “rule” being broken just yet. 🙂

    In all the Elder Scrolls games I’ve played, I’ve yet to have a character become a werewolf.

    In Morrowind, I don’t think you have to kill your victims as a vampire (or there was some other way around it). So technically you can have a “moral” vampire character. Maybe you were just stat penalized if you didn’t drink blood and/or didn’t get to the strongest stage of being a vampire.

    • Rakuno
      August 5, 2012 | 9:30 am

      In vanilla Morrowind vampires were really… terrible, game-mechanics wise. You couldn’t talk to anyone which made finishing the game pretty much impossible unless you cured yourself. There wasn’t much difference between being fed and non-fed too. And you sucked blood by using a spell. So it was pretty much like attacking a person. I used a mod that dealt with all those limitations and improved on them as a whole. It also made vampires feel very evil-ish to play.

      On Oblivion you didn’t have to kill anyone as a vampire since the way to feed was by feeding on sleeping people. It also had different stages of vampirism with the player looking more “human” as they fed so they could talk with others normally. The longer they went hungry though the longer they started to look more like monsters and people got scared if I recall correctly. You got more bonus however if you did so. Skyrim follows a similar system and Dawnguard builds upon that. I haven’t played as a vampire in Dawnguard yet. Still playing with my mage as a vampire hunter since he is the only save I have that I am sure isn’t completely broken by all the mods I changed.

      And now that I think about it I never really played as a werewolf in Morrowind either. Just tried it briefly with a test character to see how it felt. It was cool but I already had moved on to other games and didn’t have the patience to deal with Morrowind’s limitations/buggy engine.

      On Skyrim I did play a werewolf though due to certain circumstances with my first character. It was awesome. 🙂

      Dawnguard also builds on the base werewolf mechanics by adding a perk system to them but I need to decide what to do about my warrior save-game first before checking it out since he is the only one of my characters with lycanthropy.

      And now that I think about it on my current play-through of Skyrim my mage character might be the most normal of all of them, despite being amoral. He isn’t a vampire, he isn’t a werewolf, he isn’t anything weird. He is just a normal, hungry for power and knowledge, lizard wizard!

  3. a.girl.IRL (Rebecca)
    August 5, 2012 | 10:50 am

    Oh I bet I was thinking about Oblivion instead of Morrowind when I wrote about the different stages and not having to kill anyone. Oops!

    I do remember being a “vanilla” vampire a couple of times in Morrowind too though, and don’t remember not being able to do anything. Was there some way of concealing vampirism? Talking to people in stealth or something like that? If so, maybe that’s what I did. Or maybe you could “persuade” them up to liking you, so that could have been it too.

    I do remember making a mage vampire wood elf once. Used a mod to make him a vampire right from the start of the game and had him join the mages guild as soon as possible. I believe the mages guild never had the same prejudices against vampires as others, and in fact, like them. Of course, that character joined the Telvanni Great House. That character had no problems killing anyone and anything though so long as it increased his power.

    However, Nimleth was a vampire for a while and he was able to keep doing all of his “noble” acts during the game. I just don’t remember what I did differently with him other than that I know it was unmodded. Maybe it will come back to me as I continue playing with this game.

    • Rakuno
      August 5, 2012 | 4:54 pm

      Well, on vanilla Morrowind if you were a vampire the only things you could do were a few quests for your vampire clan if I recall correctly. You could also walk around towns without people attacking on sight but if you spoke to them then they would immediately get angry and attack you. Thus that made it practically impossible to complete the main quest as intended. You make a good point about people on the mage’s guild being neutral and not caring if you are vampire. I forgot about that.

      Concealing vampirism is just something people will randomly say as a rumor. It was not possible without a mod. Bribing for people to like you despite being a vampire I am pretty sure was added due to a mod. In fact, I remember being able to talk to people and finish the main quest as a vampire was one of the features being touted for Oblivion.

      I don’t know how things worked out in Nimleth’s case but since you are the one playing Morrowind right now, chances are you will have a much better understanding of what vampirism entails than me who is going just by memory.

      • a.girl.IRL (Rebecca)
        August 5, 2012 | 6:06 pm

        I definitely didn’t use any vampire mods, so I could be confusing what I did in Morrowind with Oblivion again as Nimleth was a vampire in one of my Oblivion games too.

        The UESP wiki does say this: “Speechcraft and Personality are also vital in order to live a more civilized life as a vampire. A high personality will allow you to bypass many of the attempts to shun you, and training your Speechcraft will aid you in raising the low dispositions that accompany vampirism.”

        But it also says that lots quests, including the main quest, are impossible other than the main quest back door method, which I know I didn’t use.

        Now I’m wondering if I completed a bunch of quests, caught vampirism, completed all the vampire quests, did the cure quest, and then continued with the other quests as before. That actually might have been it.

        A funny thing I just read in the UESP wiki is that if you are a werewolf when you catch vampirism, you will end up having a werewolf body with a vampire head. 🙂

        • Rakuno
          August 5, 2012 | 8:08 pm

          It is possible. After a few Elder Scrolls games it is easy to start confusing things. I think I only have a stronger memory on the subject due to a lot of hatred born out of biting into the hype for Oblivion.

          Hm. Didn’t know about that. My first bout with vampirism was without a very high speechcraft and personality I think. So that may have colored my impressions. Most of the time I spent playing as a vampire in Morrowind was with mods to make them more interesting.

          And that is quite possible. There is very little stimulation on vanilla Morrowind to stay as a vampire, it is more like the opposite.

          Hm. Didn’t know that was possible. I always thought werewolf gave immunity to disease thus making it impossible to become a werewolf.

          • a.girl.IRL (Rebecca)
            August 5, 2012 | 10:49 pm

            Maybe they used a spell or enchantment item that reduced their immunity to disease. It was how you could become a vampire after reaching a certain point in the main quest, so if werewolf immunity works similarly, then I’m betting that’s how it was done.

  4. Rakuno
    August 6, 2012 | 7:56 am

    Good point. I forgot that kind of exploit was possible! Hmmm… Now I wonder if that kind of thing is possible in Oblivion and Skyrim too….

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